Sculpt users addict : Tip about LOD sculpted prim!

14 02 2009

Do not be taken in by Sculpty Myths!
Do you use sculpties but are disappointed with the Level Of Definition
at distances?

Sculpted prims are now a huge part of Second Life’s Abilities to Create!
If your not using them because of the lag you think it creates or the
Blobbyness some sculpted prims seem to be at distances,
Then this tip is the Amazing Fix to that!

There is an Amazing Fix for this ,
that will not only help your Sculpted Prim Viewing Pleasure and not
use up all your resources.


Debugging your LOD settings is something that can and will make all your sculpts hold the intended detail better.

Follow these easy steps:

1. Show the “Advanced” menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac.
2. Select “debug settings” near the bottom.
3. In the blank space, copy and paste the word:

RenderVolumeLODFactor

Unlike increasing your draw distance, this will NOT create lag for yourself or those around you! And it will improve the look of all sculpts.

You can thank the wonderful Vendors on xstreet for this trick.
I saw this tip and had to spread it to the world!

Follow like this picture

Follow like this picture

4. The recommend setting it as high as 4 to get all your sculpts looking as the maker intended.


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5 responses

13 08 2009
Physeter

Thanks! I was needing this solution.

5 10 2009
ee oh

thx a lot .. was searching for it..

2 11 2009
Credo Rolland

The LOD tip rocks!
Thanks!

24 01 2010
Silverdark

THANK YOU. Why this is a debug and not a preferences> graphics option is beyond me.

24 01 2010
Silverdark

Condensed roughly the page contents into a single image to be more easily distributed: http://i11.photobucket.com/albums/a194/Silverdark/screens/sl_lod_debug_fix.jpg

Thanks again!

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